| <--tables, continued | ^--xmld20--^ | part II--> |
In MM4, they've changed the stat block! (Okay, it first appeared in the Dungeon Master's Guide II, which I don't have.) In fact, their new layout is similar to what I've made when preparing combat sheets for D&D sessions, where I try to keep all related information at hand, instead of requiring the source material. They have, for instance, lumped all "defensive" information together, such as AC, DR, SR, Immunities, Resists and Weaknesses. All "sensing" information, such as Spot, Listen, blindsense, darkvision and the like, are also bundled together to allow the user to quickly see all of the ways the creature can detect others.
Of course, this means that we need new XSL to convert our data to this new stat block. But perhaps the new stat block gives us a little hint on a better way to store the information? The fact that DR is now a prime entry in the stat block, instead of a sometimes-mentioned EX or SU ability is interesting, especially since right now it appears as a textual description (such as this in the Pit Fiend:)
<SpecialQualities>
<SpecialQuality>damage reduction 15/good and silver</SpecialQuality>
<SpecialQuality>regeneration 5</SpecialQuality>
<SpecialQuality>spell resistance 32</SpecialQuality>
</SpecialQualities>
Now that these values are getting entry-like status in the new stat block,
they should probably get labelled in such a way in our method. Time to go
flip through the MM4 a little more to get a feel for what has changed...
<SpecialAttack>fear aura</SpecialAttack>
becomes
<SpecialAttack><Aura name="fear" range="20" DC="27"/>fear aura</SpecialAttack>
and
<SpecialQuality>damage reduction 15/good and silver</SpecialQuality>
<SpecialQuality>regeneration 5</SpecialQuality>
<SpecialQuality>spell resistance 32</SpecialQuality>
becomes
<SpecialQuality><DR value="15/good and silver"/>damage reduction 15/good and silver</SpecialQuality>
<SpecialQuality><regeneration value="5"/>regeneration 5</SpecialQuality>
<SpecialQuality><SR value="32"/>spell resistance 32</SpecialQuality>
<Feat name="Quicken Spell-Like Ability (fireball)"/>
becomes
<Feat name="Quicken Spell-Like Ability" value="fireball"/>
I never liked the "subtext" being part of the feat name, since it's
not a different feat if we had it for, say, magic missile,
just a different application of it. The placement of the description
of the Special Ability versus the entry might change as well.
| <--tables, continued | ^--xmld20--^ | part II--> |