Always LE Large outsider (evil, extraplanar, lawful)
Init +1; Senses darkvision 60 ft.; Listen +11, Spot +11
AC 20, touch 10, flat-footed 19, Dodge, Mobility
(-1 size, +1 Dex, +10 natural)
hp 39
(6 HD)
SR 19
Fort +7, Ref +6, Will +7
Speed 50 ft. (10 squares)
Melee 2 claws
+9 each (2d6+4)
and bite +4 (4d6+2)
Space 10 ft.; Reach 10 ft.
Base Atk +6; Grp +14
Abilities
Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16
SQ darkvision 60 ft.
, spell resistance 19
Feats Dodge, Mobility, Spring Attack
Skills Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11, Tumble +3
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Black Cloud (Ex): Up to three times per ay an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Constitution-based.
Achaierais are massive, 15-foot-tall flightless birds that inhabit the plane of Acheron and are only occasionally encountered elsewhere. They are evil, clever, and predatory, with a distince taste for torture.
Achaierais speak Infernal. They weigh about 750 pounds.
Strategies and Tactics
In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequest use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.
An achaierai's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.